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3DEnvironments

How the whole class teamed up to create an environment for a racing game

3D ENVIRONMENTS

All the classmates have teamed up to create a 3D Environment in Unity.


The Team

Producers

Designers

Leads:

Artists

Leads:

Developers

Leads:

QA

Note: some of the people involved in the project have decided to not be mentioned on it


Process

The Planning

First of all, we had to design each team:

The resulting groups have been listed above.

Afterwards, the producers had a meeting to discuss how to proceed. They decided the following:

Designing the course

Here you can find the Design of the track.

The map has 5 different zones with different themes:

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The Art behind it

With the references given, these are the props the Art team built:

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How it comes to reality

Here you can see all the releases of the environment.

QA


Final product

Here you can see all the releases of the environment.


What we learned

What could be improved in the Design phase

What could be improved in the Art phase

What could be improved in the Development phase

What could be improved in the Production phase


License

Copyright (c) 2020 CITM Students listed above in the “The Team” section

This environment is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Disclaimer

Our projects are non-profit for educational purposes only. We do not intend to earn profit from it, since it is part of a university project taught at CITM-TTC in the degree Videogame Development and Design. All the assets (including sprites, music FX, etc) used which are not developed by us belong to their rightful owners, which will be credited.